Click speed and your hands: where to stop
Rapid clicking is a physical activity with a real injury profile. The fatigue threshold arrives inside twenty seconds, and it is information rather than an obstacle.
Aug 27, 2026 Read the entryBlog
Field notes on click rate, input latency and the hardware between a finger and a number.
Rapid clicking is a physical activity with a real injury profile. The fatigue threshold arrives inside twenty seconds, and it is information rather than an obstacle.
Aug 27, 2026 Read the entry
Idle games are built on the assumption that clicking is cheap. Measure your real rate first and most of them turn out to be about upgrades, not fingers.
Aug 18, 2026 Read the entry
Actions per minute counts everything you do. Clicks per minute counts one thing you do. Conflating them is how 300 APM gets mistaken for slow hands.
Aug 6, 2026 Read the entry
WPM and CPM look like the same kind of number and are not. One measures a sequence you have to get right; the other measures a repetition you cannot get wrong.
Jul 28, 2026 Read the entry
A wheel is a switch with detents. Counting notches per minute exposes something a click test cannot — whether your wheel is dropping input.
Jul 14, 2026 Read the entry
A script firing 50 clicks a second reads as 3,000 CPM. The chronometer counts it, says so, and explains why filtering would be worse.
Jul 1, 2026 Read the entry
A trackpad confirms a gesture before it reports a click. That confirmation, not your hand, is what sets the ceiling.
Jun 17, 2026 Read the entry
Train the gap between presses, not the total. Four steps, twelve minutes a day, and a realistic number to expect at the end of it.
Jun 2, 2026 Read the entry
Minecraft 1.9 capped useful hits near 200 CPM. The click rate that wins a 1.8 fight is worse than useless in 1.9 — here is the arithmetic.
May 19, 2026 Read the entry
A Minecraft factions server gave the click speed test its standard interval. Why ten seconds survived when nothing else about the server did.
May 6, 2026 Read the entry
Every mouse ignores its own switch for a few milliseconds after each press. When that guard stops working, your click rate goes up — and your mouse is dying.
Apr 22, 2026 Read the entry
A 1000 Hz mouse reports a click up to one millisecond after the switch closes. Here is where that sits against everything else in the chain.
Apr 8, 2026 Read the entry